Sage

Sage

Sentinel
Sentinel Sentinel
China Origin
Description
The bastion of China, Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off forceful assaults, she provides a calm center to a hellish battlefield.
Agent class — Sentinel. Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
Information
Class Sentinel
Origin N/A
Abilities 4
Ultimate Resurrection (7 points)
Abilities
Slow Orb
Q
Healing Orb
E
Barrier Orb
C
Resurrection
X
Slow Orb Q
Cost: 200 credits Charges: 2
EQUIP a slowing orb. FIRE to throw a slowing orb forward that detonates upon landing, creating a lingering field that Slows and reduces the dash speed of players caught inside of it.
Healing Orb E
Cooldown: 45 sec. Charges: 1
EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a Heal-Over-Time on them. ALT FIRE while Sage is damaged to activate a self Heal-Over-Time.
Barrier Orb C
Cost: 300 credits Charges: 1
EQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.
Resurrection X · Ultimate
Points: 7 Charges: 1
EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.