Metallic mastermind Vyse unleashes liquid metal to isolate, trap, and disarm her enemies. Through cunning and manipulation, she forces all who oppose her to fear the battlefield itself.
Agent class — Sentinel. Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
Cost: 200 credits
Charges: 1
EQUIP filaments of liquid metal. FIRE to place a hidden wall trap. When an enemy crosses, an indestructible wall bursts from the ground behind them. The wall lasts for a brief time before dissipating.
Cooldown: 30 sec.
Charges: 1
EQUIP an Arc Rose. Target a surface and FIRE to place a stealthed Arc Rose, or ALT FIRE to place the Arc Rose through it. REUSE to blind all players looking at it. This ability can be picked up to be REDEPLOYED.
Cost: 150 credits
Charges: 2
EQUIP a nest of liquid metal. FIRE to launch. Upon landing, the nest becomes invisible. When ACTIVATED, it sprawls out into a large razorvine nest which slows and damages all players who move through it.
Points: 8
Charges: 1
EQUIP a bramble of liquid metal. FIRE to send the metal erupting from you as a torrent of metal thorns, JAMMING enemy primary weapons after a brief windup.