Chamber

Chamber

Sentinel
Sentinel Sentinel
France Origin
Description
Well-dressed and well-armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan.
Agent class — Sentinel. Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
Information
Class Sentinel
Origin N/A
Abilities 4
Ultimate Tour De Force (8 points)
Abilities
Rendezvous
E
Trademark
C
Headhunter
Q
Tour De Force
X
Rendezvous E
Cooldown: 30 sec. Charges: 1
EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.
Trademark C
Cost: 200 credits Charges: 1
EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.
Headhunter Q
Cost: 100 credits Charges: 8
ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
Tour De Force X · Ultimate
Points: 8 Charges: 1
ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.